3D rendering

Results: 1285



#Item
971OpenGL 4.4 Scene Rendering Techniques

OpenGL 4.4 Scene Rendering Techniques

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Source URL: on-demand.gputechconf.com

Language: English - Date: 2014-04-18 17:59:24
972Beyond Programmable Shading 2010 Decoupled Sampling for Real-Time Graphics Pipelines Jonathan Ragan-Kelley, MIT CSAIL Jaakko Lehtinen, Jiawen Chen, MIT CSAIL Michael Doggett, Lund University

Beyond Programmable Shading 2010 Decoupled Sampling for Real-Time Graphics Pipelines Jonathan Ragan-Kelley, MIT CSAIL Jaakko Lehtinen, Jiawen Chen, MIT CSAIL Michael Doggett, Lund University

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Source URL: bps10.idav.ucdavis.edu

Language: English - Date: 2010-07-29 09:05:02
973A Rendering Method for 3D Origami Models using Face Overlapping Relations Yohsuke Furuta, Jun Mitani, and Yukio Fukui Graduate School of Systems and Information Engineering, University of Tsukuba, 1-1-1 Tennodai, Tsukuba

A Rendering Method for 3D Origami Models using Face Overlapping Relations Yohsuke Furuta, Jun Mitani, and Yukio Fukui Graduate School of Systems and Information Engineering, University of Tsukuba, 1-1-1 Tennodai, Tsukuba

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Source URL: mitani.cs.tsukuba.ac.jp

Language: English - Date: 2011-06-28 08:55:34
974Canoma Frequently Asked Questions v1.0 Q A

Canoma Frequently Asked Questions v1.0 Q A

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Source URL: www.canoma.com

Language: English - Date: 2000-11-14 03:00:00
975[removed]Beyond Programmable Shading Course, ACM SIGGRAPH[removed]

[removed]Beyond Programmable Shading Course, ACM SIGGRAPH[removed]

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Source URL: bps10.idav.ucdavis.edu

Language: English - Date: 2010-07-30 10:27:50
976Understanding Video at 30 Billion Frames Per Second with Transient Rendering Adam Smith James Skorupski James Davis { amsmith, jskorups, davis } @ cs.ucsc.edu Ultra-Fast Video

Understanding Video at 30 Billion Frames Per Second with Transient Rendering Adam Smith James Skorupski James Davis { amsmith, jskorups, davis } @ cs.ucsc.edu Ultra-Fast Video

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Source URL: adamsmith.as

Language: English - Date: 2013-03-17 01:17:49
977Beyond Programmable Shading Course ACM SIGGRAPH 2010 Surveying Real-Time Rendering Algorithms Beyond Programmable Shading

Beyond Programmable Shading Course ACM SIGGRAPH 2010 Surveying Real-Time Rendering Algorithms Beyond Programmable Shading

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Source URL: bps10.idav.ucdavis.edu

Language: English - Date: 2010-08-13 13:31:12
978Vis Comput[removed]: 605–612 DOI[removed]s00371[removed]O R I G I N A L A RT I C L E  An interactive design system for pop-up cards with a physical

Vis Comput[removed]: 605–612 DOI[removed]s00371[removed]O R I G I N A L A RT I C L E An interactive design system for pop-up cards with a physical

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Source URL: mitani.cs.tsukuba.ac.jp

Language: English - Date: 2011-11-21 00:48:09
979HP Scalable Visualization Array (HP SVA) Parallel Compositing Library Facilitates Parallel Rendering Introduction ..........................................................................................................

HP Scalable Visualization Array (HP SVA) Parallel Compositing Library Facilitates Parallel Rendering Introduction ..........................................................................................................

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Source URL: h71028.www7.hp.com

Language: English - Date: 2008-10-22 14:04:54
980Beyond Programmable Shading Course ACM SIGGRAPH 2010 DirectCompute Use in Real-Time Rendering Products Chas. Boyd

Beyond Programmable Shading Course ACM SIGGRAPH 2010 DirectCompute Use in Real-Time Rendering Products Chas. Boyd

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Source URL: bps10.idav.ucdavis.edu

Language: English - Date: 2010-07-30 10:22:42